1492 : a memorable date in human history.
With a long navigation from the old Europe, an italian explorer landed on the coasts of an unknown continent: this continent was called America, and it becomes  the centre of  our freedom.
1920 : the traitors are among us.
The time-journeys technology is used by Stroggs to conquer more easily other worlds : during a time-manipulation experiment,  a human evily-contaminated family  formed an alliance with our worst enemies: we don't know why, but they did it, damned bastards...
Now the Stroggs have enough informations to delete our past : come back in 1492 and kill the America's discoverer...
2001 : the last hope
Our intelligence (...sometime works !) informed us about Stroggs plan : on the far planet of the Titans (the ancient world of a primitive population, now exterminated by the invaders, with a mix of  strange architecture: indigenous cerimonial buildings,  alien-tech chambers, ghotic castle... ) huge hordes of monsters are amassing in the teleporter system of the Time Machine, the countdown is started...
The energy of the Strogg system is at the most level :  right moment to strike...
This is your hardest  mission, codename :
                                                                          1492  Anno Domini
 Unit Information 

Author:

Mark Shan
Homepage: http://utenti.tripod.it/shanks/mark.htm
Email: markshan@tin.it

levels: The House of the Titans                 250  enemies
The Catacombs                            150
The Cathedral                              210
The Engineering complex                175
The Time's laboratory                    140
The Central core                          160
The Arena                                   400
The Castle of the traitors               160

                                                 1645 total enemies


Game: Quake 2
Single-player: yes
Cooperative: no
Deathmatch: no
 Installation and Play Notes 
 
Extract all the  files  in a new folder of your Quake2  folder called: 1492

Launch Quake2 (version 3.20 request) then type in console:
skill 0 for Easy, skill 1 for Medium or skill 2 for Hard  <enter>
game 1492 <enter>
map 1492 <enter>

If you want to see my demo played on medium skill , download from here
 
 Construction 

Basis:

None -- all from scratch
New textures Yes : 380 new textures extracted from Unreal - Unreal Tournament - Undying - Rune - Deus ex - Wheel of Time
New sounds: Yes, from Undying  -  Rune - Half life
New code and models Yes, from "The Reckoning"

New Weapons in " 1492 Anno Domini" 

Ion Ripper: The Ion Ripper fires blasts of glowing energy boomerangs capable of ricocheting off walls. The Ion Ripper is the perfect weapon for launching attacks around corners and areas out of your line of sight. 

Phalanx Particle Cannon: The Phalanx Particle Cannon emits two quantum accelerated magnesium slugs at unsuspecting foes. This weapon delivers heavy firepower, but should be used with extreme caution at close range. 

Trap: Lay the Trap on the ground and watch as it sucks nearby enemies inside and turns them into power cubes for you to devour. Most marines have said it tastes like chicken. 

New Military Supplies

Mag Slugs: These are the magnesium slugs that are used in the Phalanx Particle Cannon. 
Dual Fire: The Dual Fire temporarily accelerates your weapons rate of fire by a factor of two. 

New Enemies in " 1492 Anno Domini" 

GEKK 
Description: A lightning-fast amphibious creature that lives and hunts in the planet's proto-swamps. 
Defense/Weapon Analysis: Medium
Comments: Commonly found in packs, these creatures will hunt you down, leaping from the shadows to claw or bite. 

REPAIR BOT 
Description: Better left alone, these hard-working robots can usually be found repairing doors, lights, and other types of equipment. 
Defense/Weapon Analysis: Easy 
Comments: Keep you eye on these guys - though innocent looking they also have the ability to awaken dead Strogg from eternal sleep. 

Modified Enemies in "1492 Anno Domini" 

RIPPER GUARD 
Modification: His arm-mounted weapon has been modified to accommodate a body-shredding Ion Ripper. 
Defense/Weapon Analysis: Easy/Medium 
Comments: Watch for the Ripper projectiles ricocheting off of surfaces - it may miss you the first time, but find it's target on the way back. 

HYPER BLASTER GUARD 
Modification: These troops have a modified version of the Hyper Blaster as a deadly prosthetic. 
Defense/Weapon Analysis: Easy 
Comments: Though easy to defeat, these troops' piercing blue energy rounds will make quick work of unsuspecting marines. 

LASER GUARD 
Modification: Advancing Strogg technology has given these guards the ability to mount a high-powered laser on their arm. 
Defense/Weapon Analysis: Easy 
Comments: The Laser Guards have a keen eye and an advanced ability to track their targets. Stay clear of that laser, marine.

BRAINS (Beta Class) 
Modification: When revealed, his tentacles will pull you within range of his slashing hooked arms. When out of tentacle range, lasers from his eyes will cut his prey in half.
Defense/Weapon Analysis: Medium/Hard 
Comments: With both a short and long range attack, this is definitely an enemy you want to take out quickly. 

IRON MAIDEN (Beta Class) 
Modification: Her arm-mounted rocket launcher has been modified with heat-seeking rockets that track their targets. 
Defense/Weapon Analysis: Medium/Hard 
Comments: This bitch is bad news. Her rockets will track your ass down, but they won't track around objects. So if she fires one off, look fast for cover. 

GLADIATOR (Beta Class)
Modification: This mutant's shoulder-mounted weapon has been modified to fire Phalanx Particle Cannon rounds. He has also been fitted with protective energy armor. 
Defense/Weapon Analysis: Medium/Hard 
Comments: Persistence is the key in defeating this powerhouse. You must first deplete his energy armor, then you can move in for the kill. 

SUPER TANK (Beta Class) 
Modification: The ultimate combination of man and machine has been enhanced with powerful energy armor. 
Defense/Weapon Analysis: Hard 
Comments: Only one thing matters when it comes to defeating this beast: Fire-power. You can't have too much of it. 



 
Build time: About 6 months 
Build/compile machine:
Test machine:
AMD Athlon 1400 Mhz - 512 MB  RAM DDR .- GeForce 3 Video card
AMD Athlon 1400 Mhz - 512 MB  RAM DDR .- GeForce 2 Pro Video card
AMD Athlon 1000 Mhz - 128 MB  RAM - TNT 2 Video card
Pentium III 500 Mhz - 256 MB RAM - Matrox Marvel G400 Video card

 
Bugs : Error message "Map overflow" may appears in some locations on lowerend machine
TNT 2 video card users may encounter some problems (crash of the game)  in map "The House of the Titans":
I don't know why, and I don't know how to fix it...

 
 Programs  used

 

Virtus DeathmatchMaker II
UTX Viewer
Wally
Ulead Media Studio 5.2 Audio editor
Paint Shop Pro
Adobe Photoshop 5.5

 
 Acknowledgements

id Software for Quake 2

Jay Aiken   for beta test
Jesco Topp and Andy Ford for UTX-Viewer
MalHavoc and Karnatos for technical support


                                                                           Permissions and usage terms

Non-commercial level authors are free to use portions or ideas from this unit as a basis for other levels .
The map source file is included in 1492.zip file : everybody can use it for building addictional non commercial levels
 

This file (1492. zip) may not be sold or redistributed for profit
in any way without express written permission of the author. This includes,
but is not limited to, mass archival as on a cd-rom and inclusion in commercially
published compilations (books and/or magazines).